Thursday, January 11, 2018

What Your Kids Wished You Knew About Gaming

The World Health Organization just declared that video game addiction is an actual mental disorder,  leading all the talking heads to pontificate about video games. Of course many of those talking about the issue, and calling into the shows, and writing the reports don't actually have children with video games, they don't allow their teens to have cell phones, and they are years removed from the rapidly changing culture in which our children are growing.  Yes, video games are addictive. I am not going to argue that here. My problem is the public outcry for responsible parents to ban video games, and the lack of an educated discussion among and with parents who actually have gaming systems in their homes.



I hate video games. Let me just get that way out in the open. I have not-so-fond memories of spending hours on my boyfriend's couch watching him try to beat another level of Sonic the Hedgehog. Good Grief.  No, I didn't marry him.

That said, we have two gaming systems in our home, I can tell you where the 3 closest GameStop stores are, and my eldest son is determined that when he is of age he will get a job at one of them. 

We have allowed video games into our home. We do not think they are inherently evil.  We recognize that there are some social and maybe even emotional benefits to having them around. 

Video games are different now. Most adults focus on how realistic the games are, or the action and blood and gore. In reality the biggest difference between now and then, is how they are played. Most systems now allow for only one player on one unit at one time. That means that the only way kids can play with their friends is by connecting on-line, or by bringing over your whole playstation and TV to set up at your friends house. My two boys therefore can only play the same game while sitting in different rooms. If they plan on playing with friends on a Saturday night they won't all get together at one boy's home to play - they will all connect online. They will talk to each other through the headsets, sneak up on one another on the screen, play jokes on each other, laugh and harass just like boys do. But they do this all on-line. They put together strikes and assign roles and carry out elaborate missions all from their own bedrooms. When they mess up they apologize, they harass again, they tease and laugh and they move on. The video games are ways to just hang out. My son can have his gaming unit turned on and he can be playing one game, while talking to a friend through the headset who is playing another game. Video games are in some ways the neighborhood park of yesteryear. People who say "just don't let the play online don't understand". 

Some of you may be lamenting the days when boys used to wander the neighborhood tipping over trash cans and playing stickball in the park. Okay. I get it. That sounds great. But it isn't today's reality. Boys who are not connected online with the video games miss out on a opportunity to bond with their friends in some neat ways, and not just throughout the action of the games, but through the time spent just chatting. In a world where teens are increasingly loosing the art of verbal communication, I see the headset banter and chatting as a real opportunity for my sons to continue to develop some of those skills that are harder to come by in an "I will just text him" culture. 

But what about this link between depression and gaming. There have been some reports of the association between depression and gaming. Gaming can help children who struggle with feelings of powerlessness and have an external locus of control. Jr. high children almost universally struggle with the self-regulation of feelings. It is one thing that makes them so enduring and so difficult. The emotional highs and low and confusion over feelings can be overwhelming for parent and child alike. When kids are down for NO reason, playing a round of video games can give them a boost. It gives them an opportunity to be successful and work towards mastering a skill while doing something that they really like. Much in the way that sitting down to practice and then master a piece of sheet music, or practice a physical skill towards mastery. But the successes come faster and it can be done rain or shine. When children are faced with serious depression, rather than just moody blues, they need to seek help. 

In small doses, with clear guidelines for usage, video games can be a tool to help children navigate some of the hormonal lows and social awkwardness of the middle school and junior high years.

But what about the addiction stuff? Yes, video games can be addictive. Some games are actually created so that you can not stop the "raid" until it is over (and there are no time indicators), or you will be penalized and be unable to go on missions of that type in the future. Some video games give you extra points if you check into the game frequently. Some have new down loads each week to keep you interested and active. Yes, they can be addictive and they are designed to keep people playing. Guess what else can be addictive? 

Jigsaw puzzles. 
Netflix. 
Legos.  
A really good novel. 
Chocolate. 
Soccer.
Television.

And these are just the addictions we struggle with in our home.  My oldest son spent his preschool years obsessed with pirates. He had a pirate birthday party three years in a row. One of my daughters is currently obsessed with Horses.  I think one of my sons may still be secretly obsessed with ninjas. 

We live in a world filled with fabulous things and Yes, we battle with our boys over their video game usage and screen time. We have tried a variety of strategies that work at various ages to various degrees. Now they are learning to monitor their own video game usage with our guidance, and we are battling with the over binge-watching dumb shows on Netflix. There will always be some battle - That is just parenting.

It is our job to take those battles on and help our children to grow. Kids need boundaries to help them grow in self-control, and parents need to move those boundaries based on the children's growing competencies. We have had success in the past with a M-Th ban on electronics. We have been able to lift that now because the boys have shown self control with their usage, and because they are less apt to binge on the weekend when they can have little snippets of gaming during the week. We instituted the no-more-than-2 hours-screen time rule each day for many years in our home and have that rule with our younger children as well. We have a A/B only rule for grades and lower than a B leads to no screen time at all. All chores and homework has to be done before anything goes on. 

Now we are intentionally trying to help our older children work towards self-master their usage of screen time, while still being sticklers with the little ones. Some days we do well other days we do not. We had a rough spell when all the boys wanted to do was play video games (or soccer - always soccer) and we got through that. Luckily my children have a lot interests, they just sometimes need to be encouraged to pursue those other interests as well. 

You need to find what works and then adjust as your children grow in age and competency. The rules may be different for the 15 year old than they are for the 5 year old and that is not just okay - that is great. The reality is that children are going to grow into adults who are surrounded by technology. My job as a parent is to protect them yes, but also to help them grown in competencies. Banning video games from my home will not achieve that goal. Helping them to self-regulate, the self-monitor their time, to have a variety of interests, and to have healthy social relationships, those are all things that will help them to grow into competent individuals. 


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